tag:blogger.com,1999:blog-8032774266215684330.post1215120403275009173..comments2008-04-10T07:05:04.130-06:00Comments on Gabe Is Coding: Relicense and Update Seam Carving GUIGabehttp://www.blogger.com/profile/15732247022859538494noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8032774266215684330.post-6375551465230375392008-04-10T07:05:00.000-06:002008-04-10T07:05:00.000-06:002008-04-10T07:05:00.000-06:00this is absolutely awesome... i fiddled around a b...this is absolutely awesome... i fiddled around a bit and i think i might have found some minor glitches in the mac version... apple z and apple y (for undo and redo) do only work from the menu sometimes, not from the keyboard shortcuts. <BR/>then, the masking-paint is not brushed at the correct size of the cursor diameter, rather much too small. the paint flows really slowly, which is a pain if the areas need to be large. <BR/>there is no possibility to get the mask back after an undo operation... the mask is gone and stays gone, would be nice if one could retouch, instead of starting from scratch... . <BR/>and, last but not least, the function to precalculate seams and then being able to resize interactively, would be a great time saver, as the optimum new size of an image is often best found visually. <BR/>one final thing: the eraser does not work in the mac version. and if one is trying to erase with the other color which is stupid but nonetheless, both colors stay on top of each other, which shouldn't. hope that helps to improve it! i cannot wait to see a truly working version of this for the mac platform. thanks a lot!<BR/>(core2duo, macbook pro, 10.5.2)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8032774266215684330.post-59903425191509992592008-03-18T05:08:00.000-06:002008-03-18T05:08:00.000-06:002008-03-18T05:08:00.000-06:00Oh right, the link to the GPL v3 compatibility ann...Oh right, the link to the GPL v3 compatibility announcement: http://trolltech.com/company/newsroom/announcements/press.2008-01-18.1601592972Jakob Petsovitshttp://www.blogger.com/profile/01853655460840374410noreply@blogger.comtag:blogger.com,1999:blog-8032774266215684330.post-66701468485082968522008-03-18T05:07:00.000-06:002008-03-18T05:07:00.000-06:002008-03-18T05:07:00.000-06:00Maybe you noticed already, but in case you haven't...Maybe you noticed already, but in case you haven't:<BR/><BR/>Trolltech is licensing the latest Qt 3 releases and Qt 4 (from 4.4 on) optionally under the GPL v3. That means once Qt 4.4 is released, you can safely switch back to the GPL 3.0 (and later, if you prefer).Jakob Petsovitshttp://www.blogger.com/profile/01853655460840374410noreply@blogger.comtag:blogger.com,1999:blog-8032774266215684330.post-34643111596082523502008-02-24T10:03:00.000-07:002008-02-24T10:03:00.000-07:002008-02-24T10:03:00.000-07:00A quick suggestion, it would be nice if you could ...A quick suggestion, it would be nice if you could toggle the retain/remove area display so you can see the entire current image without losing your marked areas.<BR/><BR/>Also I noticed that the brush outline does not change size when you zoom in or out which can make it difficult to mark areas correctly when zoomed.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8032774266215684330.post-23041721847672956172008-01-07T06:46:00.000-07:002008-01-07T06:46:00.000-07:002008-01-07T06:46:00.000-07:00You can use "GPLv2 or later" or "GPLv2 or GPLv3" l...You can use "GPLv2 or later" or "GPLv2 or GPLv3" license for the source, then there will be no problem with distributing static builds of the program with QT4, and it will be compatible both with GPLv2 and GPLv3.<BR/><BR/>Btw, in the top of cair sources it is still written "GPLv3 or later".Anonymousnoreply@blogger.com